
Akashi (2D Fighting Game)
A simple 2D fighter made with Godot 4.X.
Thanks for playing!
Roadmap Backlog
Project is currently paused as I wrap up some life and other work stuff. Plan to return to active development this summer.
Now
- Combat System (WIP)
- Local Multiplayer
Next
- Ad-Hoc Multiplayer
- Lobby System
- Audio System
Later
- iOS Support
- Rollback Netcode
- Persistent Player Hub
- More coming soon...
Complete
March 2024
- Input Buffer
- Android Web Support (Touch Controls + Mobile Optimizations)
- Title Menu + Character Select + Settings Menu
- Basic Environment
- Basic Character Animations
- Player State Machine (with basic movement and attack states)
Credits
- Character Sprites - Chierit
- Environment Parallax Backgrounds - Edermunizz
| Status | Prototype |
| Platforms | HTML5 |
| Author | 0x0 |
| Genre | Fighting |
| Made with | Aseprite, Godot, GIMP, Krita |
| Tags | 2D, Godot, Indie, parallax, Pixel Art |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any), Touchscreen, Smartphone |
| Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
| Player count | 1 - 2 |
Development log
- Devlog 4 - Local Multiplayer GroundworkApr 08, 2024
- Devlog 3 - Minimal Mobile SupportMar 22, 2024
- Devlog 2 - Some AccessibilityMar 19, 2024
- Devlog 1 - Moving AroundMar 13, 2024
- Devlog 0 - Getting StartedMar 11, 2024

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